Outerloop Games is a minority led, fully distributed indie game studio that creates accessible games with depth about underrepresented cultures and themes.
CHandana EkanayakE
Designer, creative director and art director whose past games include
Planetary Annihilation, Monday Night Combat, Enter the Matrix, Path of Neo, Morrowind
Justin LALONE
System and gameplay programmer on games including The Matrix Online,
Monday Night Combat, Planetary Annihilation, Wayward Sky, and Dino Frontier
AUNG ZAW OO
Animator and 3d artist whose past games include
Monday Night Combat, Planetary Annihilation, Wayward Sky, and Dino Frontier, Path of Neo
BEN GOLUS
Effects Artist, graphics programmer, and designer with credits on Monday Night Combat,
Planetary Annihilation, Wayward Sky, and Dino Frontier
VIJAY KRISH
Concept artist and illustrator most recently on Absolver
SADIE LEE
Game Designer
Previously on OK K.O.! Let’s Play Heroes
EMMA KOCH
UI and 3D artist with past credits including Fruit Ninja, Ski Safari Adventure Time, and Hand of Fate 1 & 2
ANNA KRasner
Programmer
Previously on Color Space, South Park: The Fractured But Whole, Adobe Fuse, Mixamo
MEGhna JAYANTH
Writer and game-maker on 80 Days, Horizon: Zero Dawn, Sunless Sea, Sunless Skies,
Samsara, Sable, and upcoming interactive projects.
Anne-MARIE Weber
Sound Designer with years of experience. Past titles include Hand of Fate 1 and 2
Ramsey Kharroubi
Composer
Previously on Boyfriend Dungeon, GNOG, Lara Croft GO: Mirror of Spirits
ALEASHA FORD
Environment Artist
Previously on Minecraft Story Mode, Walking Dead, WildStar
SUNNY DUBE
Producer
Weidi Tang
Visual Effects
Previously on Fortnite
Hassan Durant
Previous titles include Wargroove 2, King of the Castle, and Ooblets
PAST COLLABORATORS
PhilLIP RUSSELL
Writing and Editing
Nadia Shammas
Writing
DARRAN HURLBUT
Concept and 3d artist that has contributed to Pathfinder Online, Marvel Avengers Alliance,
Monday Night Combat, The Matrix: Path of Neo
CASSANDRA KHAW
Lapsed journalist, author of cosmic horror. Writer for Sunless Skies, Wasteland 3,
Warhammer 40k, She Remembered Caterpillars, and more.
LISA FLECK
Environment Artist whose past games include
Neo Cab, Gigantic, Spyro the Dragon, and Guild Wars 2
popagenda
Three pals from the games industry blending their skills together
to offer personalized, boutique-style services to game development studios
Rob Pearsall
Sound Designer on Falcon Age
Past titles include Battletech, Destiny, and Republique
Jeffrey Pierce
Composer and audio technologist who has previously scored documentaries and commercials.
Delighted that Falcon Age is his first excursion into video game music.